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» Crafting game-models using reactive system design
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FPL
2004
Springer
110views Hardware» more  FPL 2004»
15 years 4 months ago
Versatile Imaging Architecture Based on a System on Chip
Abstract. In this paper, a novel architecture dedicated to image processing is presented. The most original aspect of the approach is the use of a System On Chip implemented in a F...
Pierre Chalimbaud, François Berry
CONCUR
2004
Springer
15 years 4 months ago
Open Maps, Alternating Simulations and Control Synthesis
Abstract. Control synthesis is slowly transcending its traditional application domain within engineering to find interesting and useful applications in computer science. Synthesis...
Paulo Tabuada
INTENV
2010
14 years 5 months ago
Proactive Intention Recognition for Home Ambient Intelligence
We explore a coherent combination of two jointly implemented logic programming based systems, namely those of Evolution Prospection and Intention Recognition, to address a number o...
Han The Anh, Luís Moniz Pereira
HYBRID
2005
Springer
15 years 4 months ago
Mode-Automata Based Methodology for Scade
In this paper, we present a new design methodology for synchronous reactive systems, based on a clear separation between control and data flow parts. This methodology allows to fa...
Ouassila Labbani, Jean-Luc Dekeyser, Pierre Boulet
JVCA
2002
180views more  JVCA 2002»
14 years 10 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...