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» Crafting game-models using reactive system design
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DEBS
2007
ACM
15 years 2 months ago
Software architecture using fine-grained event-driven reactive components
In this paper, we describe design motivations and experience with a visual language that treats the architecture of a reactive system as a composition of small, asynchronous softw...
Paul Tarvydas, Norm Sanford
DSVIS
2008
Springer
15 years 23 days ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
JUCS
2007
110views more  JUCS 2007»
14 years 11 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
COMPSAC
2004
IEEE
15 years 2 months ago
Modular Design of Reactive Systems
: We concentrate on two major aspects of reactive system design: behavior control and modularity. These are studied from a formal point of view, within the framework of action syst...
Cristina Cerschi Seceleanu, Tiberiu Seceleanu
HICSS
2002
IEEE
77views Biometrics» more  HICSS 2002»
15 years 4 months ago
Language Driven System Design
Studies have shown significant benefits of the use of Domain-Specific Languages. However, designing a DSL still seems to be an art, rather than a craft following a clear method...
Sjouke Mauw, Wouter T. Wiersma, Tim A. C. Willemse