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» Crafting game-models using reactive system design
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99
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ESOP
1998
Springer
15 years 3 months ago
Mode-Automata: About Modes and States for Reactive Systems
Abstract. In the eld of reactive system programming, data ow synchronous languages like Lustre BCH+85,CHPP87 or Signal GBBG85 o er a syntax similar to block-diagrams, and can be e ...
Florence Maraninchi, Yann Rémond
73
Voted
GI
2007
Springer
15 years 3 months ago
The Use of Complex Stateflow-Charts with KIEL - An Automotive Case Study
Abstract: Modeling systems with Statecharts has become standard practice in the design of reactive embedded devices. However, the modeling of realistic applications with the paradi...
Steffen Prochnow, Reinhard von Hanxleden
DATE
2008
IEEE
165views Hardware» more  DATE 2008»
15 years 5 months ago
TinyTimber, Reactive Objects in C for Real-Time Embedded Systems
Embedded systems are often operating under hard real-time constraints. Such systems are naturally described as time-bound reactions to external events, a point of view made manife...
Per Lindgren, Johan Eriksson, Simon Aittamaa, Joha...
BCSHCI
2009
15 years 6 days ago
Sketching sketching: outlines of a collaborative design method
In this paper, we describe three key areas in the literature where sketching has been seen as being beneficial to designers. We applied this knowledge in the user interface design...
Brock Craft, Paul A. Cairns
ISER
2004
Springer
117views Robotics» more  ISER 2004»
15 years 4 months ago
Synthesis and Analysis of Non-Reactive Controllers for Multi-Robot Sequential Task Domains
In this paper we present a macroscopic model for the analysis of homogeneous task-directed multi-robot systems (MRS). The model is used to compute the probability that a given MRS ...
Chris Jones, Maja J. Mataric