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» Crafting game-models using reactive system design
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ROBOCUP
2001
Springer
116views Robotics» more  ROBOCUP 2001»
15 years 3 months ago
Biter: A Platform for the Teaching and Research of Multiagent Systems' Design Using RoboCup
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Paul A. Buhler, José M. Vidal
IROS
2006
IEEE
177views Robotics» more  IROS 2006»
15 years 5 months ago
Adaptive Control of Heterogeneous Marine Sensor Platforms in an Autonomous Sensor Network
Abstract— This paper describes an investigation into the control of autonomous mobile sensor platforms in a marine sensor network used to provide monitoring of transitory phenome...
Donald P. Eickstedt, Michael R. Benjamin, Henrik S...
TACAS
1998
Springer
105views Algorithms» more  TACAS 1998»
15 years 3 months ago
Verification of Large State/Event Systems Using Compositionality and Dependency Analysis
A state/event model is a concurrent version of Mealy machines used for describing embedded reactive systems. This paper introduces a technique that uses compositionality and depend...
Jørn Lind-Nielsen, Henrik Reif Andersen, Ge...
TPDS
2010
113views more  TPDS 2010»
14 years 5 months ago
Highly Available Intrusion-Tolerant Services with Proactive-Reactive Recovery
In the past, some research has been done on how to use proactive recovery to build intrusion-tolerant replicated systems that are resilient to any number of faults, as long as reco...
Paulo Sousa, Alysson Neves Bessani, Miguel Correia...
LICS
1996
IEEE
15 years 3 months ago
Reactive Modules
We present a formal model for concurrent systems. The model represents synchronous and asynchronous components in a uniform framework that supports compositional (assume-guarantee)...
Rajeev Alur, Thomas A. Henzinger