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» Creating Cyberworlds: Experiences in Computer Science Educat...
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SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
14 years 11 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
SIGCSE
2008
ACM
102views Education» more  SIGCSE 2008»
14 years 11 months ago
Teaching tales: some student perceptions of computing education
: Student perceptions of the educational experiences that are provided to them at tertiary institutions do not necessarily match the perceptions of the academics who provide these ...
Carol Edmondson
SIGCSE
1998
ACM
84views Education» more  SIGCSE 1998»
15 years 3 months ago
Integrating technology into computer science examinations
On-line programming tests and examinations were administered to approximately 120 first year computer science students in order to evaluate their practical skills. We describe ou...
David V. Mason, Denise M. Woit
ICALT
2008
IEEE
15 years 6 months ago
CyberLab: An Online Virtual Laboratory Toolkit for Non-Programmers
Online virtual laboratory is important for online science education. CyberLab is a toolkit for online virtual experiments. It is able to handle the creation, exportation, and exec...
Kang Zhao, Matthew P. Evett
SIGCSE
2006
ACM
188views Education» more  SIGCSE 2006»
15 years 5 months ago
A data mining course for computer science: primary sources and implementations
An undergraduate elective course in data mining provides a strong opportunity for students to learn research skills, practice data structures, and enhance their understanding of a...
David R. Musicant