Since 1995, we have been researching the application of ubiquitous computing technology to support the automated capture of live university lectures so that students and teachers ...
Gregory D. Abowd, Lonnie D. Harvel, Jason A. Broth...
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
In this paper, we describe our first year experiences of administering the NSF-supported Research Experiences for Undergraduates program award. Emerging issues in computer network...
Many courses on the history of computing are designed for a general student audience, and as such, include fewer technical details than one might find in a typical CS course. Whi...
Geoffrey M. Draper, Robert R. Kessler, Richard F. ...
The Virtual Explorer project of the Senses Bureau at the University of California, San Diego, focuses on creating immersive, highly interactive environments for education and scie...
Kevin L. Dean, Xyler S. Asay-Davis, Evan M. Finn, ...