Sciweavers

410 search results - page 19 / 82
» Creating Cyberworlds: Experiences in Computer Science Educat...
Sort
View
FDG
2009
ACM
15 years 4 months ago
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
In this paper we share experiences from two 2-week summer courses for middle-school students in game programming using Storytelling Alice (SA). The students spent 20 hours learnin...
Linda L. Werner, Jill Denner, Michelle Bliesner, P...
HICSS
2006
IEEE
138views Biometrics» more  HICSS 2006»
15 years 5 months ago
Remembrance of Things Past: Using Maps and Routes to Navigate through Virtual Environment Experiences
Collaborative Virtual Environments (CVEs) show great promise in domains such as education. Instead of using 3D space to weakly imitate physical classrooms, educators can create 3D...
Gustav Verhulsdonck, Clinton Jeffery
IIE
2008
149views more  IIE 2008»
14 years 11 months ago
Information Technologies for Biology Education: Computerized Electrophysiology of Plant Cells
Abstract. Biology has moved from a bench-based discipline to a bioinformational science in modern times but application of computational and analytical methods of informatics in it...
Vilma Kisnieriene, Kastytis Beitas, Vidmantas Saka...
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
16 years 9 days ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
IIE
2007
159views more  IIE 2007»
14 years 11 months ago
Creating and Visualizing Test Data from Programming Exercises
Automatic assessment of programming exercises is typically based on testing approach. Most automatic assessment frameworks execute tests and evaluate test results automatically, bu...
Petri Ihantola