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» Creating Cyberworlds: Experiences in Computer Science Educat...
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CHI
2007
ACM
15 years 3 months ago
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music
In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies ...
Marius Wolf, Eric Lee, Jan Borchers
ITICSE
2006
ACM
15 years 5 months ago
Fast application development to demonstrate computer graphics concepts
Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near an...
Pedro Pablo Gómez-Martín, Marco Anto...
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
15 years 6 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
ACMACE
2007
ACM
15 years 3 months ago
Evaluating children's gaming experiences
We present a game for children, developed to inform children about global warming. The main focus is the evaluation of children's user experience with easy to use methods. We...
Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler...
JCIT
2007
84views more  JCIT 2007»
14 years 11 months ago
Using Educational Technology to Attain English-Level Inclusion for Asian Business/Technology Students
Just about if not every Native English Speaking Teacher (NEST) in Korea has faced the situation of having to accommodate students with varying, sometimes to dramatic degrees, leve...
David W. Deeds