Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
In this paper, we describe a computer-supported cooperative learning system in education and the results of its deployment. The system, called I-MINDS, consists of a set of teache...
We present a tablet-based system to collaboratively track discussion topics and ideas in a seminar-style discussion classroom. Each student uses his or her own tablet to share tex...
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...