Sciweavers

410 search results - page 50 / 82
» Creating Cyberworlds: Experiences in Computer Science Educat...
Sort
View
ITICSE
2004
ACM
15 years 5 months ago
Self-efficacy and mental models in learning to program
Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 5 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
AAAI
2006
15 years 1 months ago
Multiagent Coalition Formation for Computer-Supported Cooperative Learning
In this paper, we describe a computer-supported cooperative learning system in education and the results of its deployment. The system, called I-MINDS, consists of a set of teache...
Leen-Kiat Soh, Nobel Khandaker, Hong Jiang
CSCW
2012
ACM
13 years 7 months ago
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class
We present a tablet-based system to collaboratively track discussion topics and ideas in a seminar-style discussion classroom. Each student uses his or her own tablet to share tex...
Drew Harry, Eric Gordon, Chris Schmandt
CHI
2009
ACM
15 years 6 months ago
Growing up programming: democratizing the creation of dynamic, interactive media
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...