In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
The goal of our work is to give students a hands-on experience designing, deploying and debugging parts of the Internet infrastructure, such as an Internet router that routes real...
The “Hacker Curriculum” exists as a mostly undocumented set of principles and methods for learning about information security. Hacking, in our view, is defined by the ability...
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combinatio...