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» Creating Cyberworlds: Experiences in Computer Science Educat...
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PDC
2004
ACM
15 years 5 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
SIGCSE
2005
ACM
124views Education» more  SIGCSE 2005»
15 years 5 months ago
The virtual network system
The goal of our work is to give students a hands-on experience designing, deploying and debugging parts of the Internet infrastructure, such as an Internet router that routes real...
Martin Casado, Nick McKeown
SIGCSE
2010
ACM
181views Education» more  SIGCSE 2010»
15 years 6 months ago
Teaching the principles of the hacker curriculum to undergraduates
The “Hacker Curriculum” exists as a mostly undocumented set of principles and methods for learning about information security. Hacking, in our view, is defined by the ability...
Sergey Bratus, Anna Shubina, Michael E. Locasto
FPLAY
2008
15 years 1 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CGF
2007
151views more  CGF 2007»
14 years 11 months ago
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning
This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combinatio...
Steffi Beckhaus, Kristopher J. Blom