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» Creating Cyberworlds: Experiences in Computer Science Educat...
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ITICSE
2003
ACM
15 years 5 months ago
The evaluation of electronic marking of examinations
This paper discusses an approach to the electronic (automatic) marking of examination papers, in particular, the extent to which it is possible to mark a candidate’s answers aut...
Pete Thomas
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
15 years 5 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
GI
2008
Springer
15 years 25 days ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
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ICSE
2007
IEEE-ACM
15 years 12 months ago
Bug Hunt: Making Early Software Testing Lessons Engaging and Affordable
Software testing efforts account for a large part of the software development costs. We still struggle, however, to properly prepare students to perform software testing activitie...
Sebastian G. Elbaum, Suzette Person, Jonathan Doku...
SIGCSE
2008
ACM
143views Education» more  SIGCSE 2008»
14 years 11 months ago
Test-driven learning in early programming courses
Coercing new programmers to adopt disciplined development practices such as thorough unit testing is a challenging endeavor. Test-driven development (TDD) has been proposed as a s...
David Janzen, Hossein Saiedian