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» Creating Cyberworlds: Experiences in Computer Science Educat...
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LAWEB
2009
IEEE
15 years 6 months ago
Promoting Creative Design through Toolkits
—Computer science academics and professionals typically consider their contributions in terms of the algorithms, applications, and techniques that they develop. Yet equally impor...
Saul Greenberg
MSWIM
2005
ACM
15 years 5 months ago
YAES: a modular simulator for mobile networks
Developing network protocols for mobile wireless systems is a complex task, and most of the existing simulator frameworks are not well suited for experimental development. The YAE...
Ladislau Bölöni, Damla Turgut
ASSETS
2007
ACM
15 years 3 months ago
Automated tactile graphics translation: in the field
We address the practical problem of automating the process of translating figures from mathematics, science, and engineering textbooks to a tactile form suitable for blind student...
Chandrika Jayant, Matthew Renzelmann, Dana Wen, Sa...
CHI
2009
ACM
16 years 8 days ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
85
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CHI
2005
ACM
16 years 3 days ago
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Tom Moher, Syeda Hussain, Tim Halter, Debi Kilb