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» Creating Cyberworlds: Experiences in Computer Science Educat...
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SIGGRAPH
2009
ACM
15 years 6 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
CCGRID
2006
IEEE
15 years 5 months ago
A Shibboleth-Protected Privilege Management Infrastructure for e-Science Education
Simplifying access to and usage of large scale compute resources via the Grid is of critical importance to encourage the uptake of e-Research. Security is one aspect that needs to...
J. P. Watt, Oluwafemi Ajayi, Jipu Jiang, Jos Koets...
CHI
2009
ACM
16 years 6 days ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
SIGCSE
2008
ACM
412views Education» more  SIGCSE 2008»
14 years 11 months ago
Undergraduate data communications and networking projects using opnet and wireshark software
The national importance of creating "content reflecting cutting edge developments in STEM fields" has been recognized the National Science Foundation. The National Resea...
Vasil Hnatyshin, Andrea F. Lobo
SIGCSE
1995
ACM
166views Education» more  SIGCSE 1995»
15 years 3 months ago
An interactive lecture approach to teaching computer science
Students get more out of an interactive lecture than a passive lecture because they are given time to think. This time allows them to determine if they understand a concept, and i...
Susan H. Rodger