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» Creating Product Line Architectures
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JSW
2008
124views more  JSW 2008»
15 years 1 months ago
Information Storage and Retrieval Schemes for Recycling Products
A recycling object is in its recycle chain and its status may often change according to recycling stage or reusing status; even its structure could often dynamically change accordi...
Takayuki Tsuchida, Teppei Shimada, Tatsuo Tsuji, K...
KBSE
2010
IEEE
15 years 10 days ago
Variability modeling in the real: a perspective from the operating systems domain
Variability models represent the common and variable features of products in a product line. Several variability modeling languages have been proposed in academia and industry; ho...
Thorsten Berger, Steven She, Rafael Lotufo, Andrze...
WSC
2000
15 years 3 months ago
Confident decision making and improved throughput for cereal manufacturing with simulation
In 1999, Kellogg Company needed to rationalize its area manufacturing capacity. A significant portion of the production was moved between Kellogg manufacturing plants. Simulation ...
Travis A. Dahl, Brian F. Jacob
IEE
2007
126views more  IEE 2007»
15 years 1 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
ACMSE
2006
ACM
15 years 8 months ago
Middleware specialization using aspect oriented programming
Standardized middleware is used to build large distributed real-time and enterprise (DRE) systems. These middleware are highly flexible and support a large number of features sin...
Dimple Kaul, Aniruddha S. Gokhale