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» Creating Product Line Architectures
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117
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WSC
2008
15 years 4 months ago
Lean engineering for planning systems redesign - staff participation by simulation
Lean manufacturing aims at flexible and efficient manufacturing systems by reducing waste in all forms, such as, production of defective parts, excess inventory, unnecessary proce...
Durk-Jouke van der Zee, Arnout Pool, Jakob Wijngaa...
104
Voted
ITNG
2007
IEEE
15 years 8 months ago
Super Iterator A design pattern for Algorithm and Data structure collections
The Super Iterator pattern, like the standard Iterator pattern, traverses an unknown data structure without exposing that structure. With the standard Iterator pattern, clients mu...
Andre Oboler, Charles Twardy, David W. Albrecht
SASO
2008
IEEE
15 years 8 months ago
MyP2PWorld: Highly Reproducible Application-Level Emulation of P2P Systems
In this paper, we describe an application-level emulator for P2P systems with a special focus on high reproducibility. We achieve reproduciblity by taking control over the schedul...
Roberto Roverso, Mohammed Al-Aggan, Amgad Naiem, A...
IPPS
2006
IEEE
15 years 8 months ago
MPEG-2 decoding in a stream programming language
Image and video codecs are prevalent in multimedia devices, ranging from embedded systems, to desktop computers, to high-end servers such as HDTV editing consoles. It is not uncom...
M. Drake, Henry Hoffmann, Rodric M. Rabbah, Saman ...
106
Voted
AIIDE
2008
15 years 4 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas