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» Creating Rapport with Virtual Agents
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WOA
2003
15 years 1 months ago
An approach to the integration of peer-to-peer systems with active environments
— We adopt a form of group communication, called channeled multicast, for active rooms and other scenarios featuring strict real-time requirements, inherently unreliable communic...
Paolo Busetta, Mattia Merzi
DAGM
2003
Springer
15 years 5 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ALIFE
1999
14 years 11 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
71
Voted
LREC
2010
146views Education» more  LREC 2010»
15 years 1 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
LREC
2010
203views Education» more  LREC 2010»
15 years 1 months ago
MPC: A Multi-Party Chat Corpus for Modeling Social Phenomena in Discourse
In this paper, we describe our experience with collecting and creating an annotated corpus of multi-party online conversations in a chat-room environment. This effort is part of a...
Samira Shaikh, Tomek Strzalkowski, Aaron Broadwell...