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» Creating Realistic BGP Models
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132
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TOG
2008
158views more  TOG 2008»
15 years 1 months ago
Lapped solid textures: filling a model with anisotropic textures
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Take...
88
Voted
IV
2000
IEEE
95views Visualization» more  IV 2000»
15 years 6 months ago
3D Virtual Warehouse on the WEB
In the emerging field of E-Commerce we show the great potential interest to create 3D virtual shopping centers. The study of a specific application: the creation of an electric ho...
Michel Buffa, Jean-Claude Lafon
GRAPHICSINTERFACE
2003
15 years 3 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
IC
2003
15 years 3 months ago
Sampling Internet Topologies: How Small Can We Go?
Abstract— In this paper, we develop methods to “sample” a large real network into a small realistic graph. Although topology modeling has received a lot attention lately, it ...
Vaishnavi Krishnamurthy, Junhong Sun, Michalis Fal...
ICRA
2003
IEEE
107views Robotics» more  ICRA 2003»
15 years 7 months ago
The haptic scissors: cutting in virtual environments
The “Haptic Scissors” is a device that creates the sensation of cutting in virtual environments. The scissors have two degrees of freedom of motion and force feedback, one for...
Allison M. Okamura, Robert J. Webster III, Jason T...