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» Creating Realistic BGP Models
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ATAL
2005
Springer
15 years 5 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
TASLP
2002
143views more  TASLP 2002»
14 years 11 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos
SIGGRAPH
2000
ACM
15 years 4 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
PADS
2003
ACM
15 years 5 months ago
Parallel Network Simulation under Distributed Genesis
We describe two major developments in the General Network Simulation Integration System (Genesis): the support for BGP protocol in large network simulations and distribution of th...
Boleslaw K. Szymanski, Yu Liu, Rashim Gupta
ICW
2005
IEEE
165views Communications» more  ICW 2005»
15 years 5 months ago
Advanced Mobility Models for Ad Hoc Network Simulations
Realistic simulation scenarios are critical to correctly assess the performance of mobile ad hoc networks. This paper presents a tool to generate realistic mobility traces for MAN...
Abdoul-Kader Harouna Souley, Soumaya Cherkaoui