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ACSC
2005
IEEE
14 years 11 months ago
Gradiance On-Line Accelerated Learning
Gradiance On-Line Accelerated Learning GOAL is a system for creating and automatically grading homeworks, programming laboratories, and tests. Through the concept of root questi...
Jeffrey D. Ullman
JACIII
2006
118views more  JACIII 2006»
14 years 9 months ago
Building Intelligent Robotics Systems with Distributed Components
ct-oriented modules that create an abstract interface for a specific class of hardware or software components. If these components provide "intelligent" functions, the ov...
Federico Guedea-Elizalde, Rogelio Soto, Fakhreddin...
AIED
2011
Springer
14 years 1 months ago
Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
Dovan Rai, Joseph E. Beck
GAMEON
2009
14 years 7 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
ISSRE
2002
IEEE
15 years 2 months ago
Mutation of Java Objects
Fault insertion based techniqueshave been used for measuring test adequacy and testability of programs. Mutation analysis inserts faults into a program with the goal of creating m...
Roger T. Alexander, James M. Bieman, Sudipto Ghosh...