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» Creating Virtual Worlds Using Adapting XML
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168
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BPM
2009
Springer
148views Business» more  BPM 2009»
15 years 2 months ago
Enabling Widespread Configuration of Conceptual Models - An XML Approach
The manual adaptation of conceptual models in general and reference models in particular is a time consuming and error prone task, which has to be carefully conducted. The configur...
Sebastian Herwig, Armin Stein
150
Voted
ENC
2004
IEEE
15 years 8 months ago
Virtual Campeche: A Web Based Virtual Three-Dimensional Tour
We present a web-based application that allows a user to, walk through, see, and interact with a fully threedimensional model of an old Mexican city. The city itself motivates thi...
Jiri Zara, Bedrich Benes, Rocio Ruiz-Rodarte
EDBT
2000
ACM
15 years 8 months ago
Navigation-Driven Evaluation of Virtual Mediated Views
The MIX mediator systems incorporates a novel framework for navigation-driven evaluation of virtual mediated views. Its architecture allows the on-demand computation of views and q...
Bertram Ludäscher, Yannis Papakonstantinou, P...
AIIDE
2008
15 years 7 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
DIGRA
2003
Springer
15 years 10 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley