The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Abstract. This paper presents Textable Movie, an open-ended interface that allows anyone to become "video-jockey." In the framework of computational storytelling, Textabl...
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
In this paper we explore the use of location aware mobile devices for searching and browsing a large number of general and cultural heritage information repositories. Based on GPS ...
Chris J. van Aart, Bob J. Wielinga, Willem Robert ...