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VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
15 years 4 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
JUCS
2008
281views more  JUCS 2008»
14 years 9 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
TIDSE
2004
Springer
15 years 3 months ago
A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie
Abstract. This paper presents Textable Movie, an open-ended interface that allows anyone to become "video-jockey." In the framework of computational storytelling, Textabl...
Catherine Vaucelle, Glorianna Davenport
ACMDIS
2004
ACM
15 years 3 months ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
EKAW
2010
Springer
14 years 8 months ago
Mobile Cultural Heritage Guide: Location-Aware Semantic Search
In this paper we explore the use of location aware mobile devices for searching and browsing a large number of general and cultural heritage information repositories. Based on GPS ...
Chris J. van Aart, Bob J. Wielinga, Willem Robert ...