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MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 10 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
15 years 9 months ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
INTERACT
2007
15 years 6 months ago
Face-to-Face Sociability Signs Made Explicit in CMC
This paper discusses how semiotic engineering can support the formulation of problems and solutions involved in handling face-to-face (F2F) sociability models in computer-mediated ...
Carla Faria Leitão, Clarisse Sieckenius de ...
CVPR
2005
IEEE
16 years 6 months ago
Energy Minimization via Graph Cuts: Settling What is Possible
The recent explosion of interest in graph cut methods in computer vision naturally spawns the question: what energy functions can be minimized via graph cuts? This question was fi...
Daniel Freedman, Petros Drineas
BMCBI
2008
123views more  BMCBI 2008»
15 years 4 months ago
A tree-based conservation scoring method for short linear motifs in multiple alignments of protein sequences
Background: The structure of many eukaryotic cell regulatory proteins is highly modular. They are assembled from globular domains, segments of natively disordered polypeptides and...
Claudia Chica, Alberto Labarga, Cathryn M. Gould, ...