Thus far, researchers have not investigated gender HCI issues in the context of end-user problem-solving software. Designers' ignorance of gender differences is particularly ...
Our aim is to introduce techniques that allow for active involvement of users throughout the design process, starting with the very early stages of ideation and exploration. The a...
Maryam Tohidi, William Buxton, Ronald Baecker, Abi...
Intuitive use is met when prior knowledge is transferred to new task environments. The empirical fact that transfer relies on schemas led us to diagnose intuitiveness based on sch...
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use a...
Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos...