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» Creativity methods in interaction design
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145
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AIIDE
2008
15 years 7 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
130
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CSCW
2008
ACM
15 years 6 months ago
Comparing content and input redirection in MDEs
Designers of Multi-Display Environments (MDEs) often use input redirection to allow users to manipulate content on multiple displays with a single interaction device, but users se...
James R. Wallace, Regan L. Mandryk, Kori M. Inkpen
KI
2008
Springer
15 years 5 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
IJMI
2010
212views more  IJMI 2010»
15 years 3 months ago
Integrating the SE and HCI models in the human factors engineering cycle for re-engineering Computerized Physician Order Entry s
The integration of Software Engineering (SE) and Human-Computer Interaction (HCI) methods and models is an interesting means for modelling an organization's activities, with ...
Stéphanie Bernonville, Christophe Kolski, N...
SIGGRAPH
2009
ACM
15 years 11 months ago
PCCD: parallel continuous collision detection
We present a novel parallel continuous collision detection (PCCD) method to utilize the widely available multi-core CPU architecture. Our method works with a wide variety of defor...
Duksu Kim, Jae-Pil Heo, Sung-Eui Yoon