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IWSOC
2005
IEEE
121views Hardware» more  IWSOC 2005»
15 years 9 months ago
Open HW, Open Design SW, and the VC Ecosystem Dilemma
The open model for solutions development is quickly extending from software to other technology areas, such as hardware and services. Specifically, just as open source has spawned...
Juan Antonio Carballo
135
Voted
ACMACE
2005
ACM
15 years 9 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
124
Voted
ICMI
2003
Springer
133views Biometrics» more  ICMI 2003»
15 years 8 months ago
Mouthbrush: drawing and painting by hand and mouth
We present a novel multimodal interface which permits users to draw or paint using coordinated gestures of hand and mouth. A headworn camera captures an image of the mouth and the...
Chi-Ho Chan, Michael J. Lyons, Nobuji Tetsutani
109
Voted
TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 8 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
118
Voted
ACMACE
2007
ACM
15 years 7 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude