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141
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PUC
2010
118views more  PUC 2010»
15 years 2 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
126
Voted
WCRE
1999
IEEE
15 years 8 months ago
A Framework for Classifying and Comparing Software Reverse Engineering and Design Recovery Techniques
Several techniques have been suggested for supporting reverse engineering and design recovery activities. While many of these techniques have been cataloged in various collections...
Gerald C. Gannod, Betty H. C. Cheng
137
Voted
GG
2008
Springer
15 years 4 months ago
Graph-Based Tools: The Contest
This event is the second instance of the contest for graph transformation-based tools, which was first held as part of the AGTIVE workshop. The aim is to stimulate tool developmen...
Arend Rensink, Pieter Van Gorp
128
Voted
ISOLA
2010
Springer
15 years 1 months ago
Model-Driven Design-Space Exploration for Embedded Systems: The Octopus Toolset
Abstract. The complexity of today's embedded systems and their development trajectories requires a systematic, model-driven design approach, supported by tooling wherever poss...
Twan Basten, Emiel van Benthum, Marc Geilen, Marti...
123
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TSE
2002
105views more  TSE 2002»
15 years 3 months ago
Disaggregating and Calibrating the CASE Tool Variable in COCOMO II
CASE (Computer Aided Software Engineering) tools are believed to have played a critical role in improving software productivity and quality by assisting tasks in software developme...
Jongmoon Baik, Barry W. Boehm, Bert Steece