Sciweavers

22 search results - page 1 / 5
» Creature Control in a Fluid Environment
Sort
View
78
Voted
TVCG
2011
108views more  TVCG 2011»
14 years 5 months ago
Creature Control in a Fluid Environment
—In this paper, we propose a method designed to allow creatures to actively respond to a fluid environment. We explore various objective functions in order to determine ways to ...
Michael Lentine, Jon Gretarsson, Craig A. Schroede...
108
Voted
SIGGRAPH
1995
ACM
15 years 2 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
81
Voted
ALIFE
2006
14 years 11 months ago
Evolving Physically Simulated Flying Creatures for Efficient Cruising
The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simu...
Yoon-Sik Shim, Chang-Hun Kim
100
Voted
TVCG
2010
145views more  TVCG 2010»
14 years 9 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
CEC
2009
IEEE
15 years 5 months ago
Evolving morphology and control: A distributed approach
—In this paper we present a model which allows to co-evolve the morphology and the control system of realistically simulated robots (creatures). The method proposed is based on a...
Mariagiovanna Mazzapioda, Angelo Cangelosi, Stefan...