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» Critical Motions in Euclidean Structure from Motion
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AIPR
2008
IEEE
14 years 11 months ago
Full body tracking using an agent-based architecture
We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...
Bing Fang, Liguang Xie, Pak-Kiu Chung, Yong Cao, F...
BMVC
2010
14 years 7 months ago
Live Feature Clustering in Video Using Appearance and 3D Geometry
We present a method for live grouping of feature points into persistent 3D clusters as a single camera browses a static scene, with no additional assumptions, training or infrastr...
Adrien Angeli, Andrew Davison
BMVC
2000
14 years 11 months ago
Automatic 3D Modelling of Architecture
This paper describes a system which automatically derives 3D models of architectural scenes from multiple images. This system differs from previous structure from motion algorithm...
Anthony R. Dick, Philip H. S. Torr, Roberto Cipoll...
ICIP
2002
IEEE
15 years 11 months ago
New dictionary and fast atom searching method for matching pursuit representation of displaced frame difference
Matching Pursuit decomposes a signal into a linear expansion of functions selected from a redundant dictionary, isolating the signal structures that are coherent with respect to a...
Fulvio Moschetti, Lorenzo Granai, Pierre Vanderghe...
ICMCS
2006
IEEE
191views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Human Vision System Aware Exhaustive Block-Matching Algorithm
In this work, homomorphic image modeling is used to make the exhaustive block-matching algorithm (EBMA) more human vision system (HVS) aware, thus yielding visually pleasing seque...
David Lin, Paul Chau