This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
This paper focuses on studying efficient solutions for modeling and deriving compositional tests for component-based real-time systems. In this work, we propose a coherent framewo...
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
Oversubscribed scheduling problems require removing tasks when enough resources are not available. Prior AI approaches have mostly been constructive or repairbased heuristic searc...
Laura Barbulescu, Adele E. Howe, L. Darrell Whitle...
We introduce the notion of resiliency policies in the context of access control systems. Such policies require an access control system to be resilient to the absence of users. An...