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116
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NETGAMES
2006
ACM
15 years 6 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
95
Voted
SNPD
2008
15 years 1 months ago
Testing Component-Based Real Time Systems
This paper focuses on studying efficient solutions for modeling and deriving compositional tests for component-based real-time systems. In this work, we propose a coherent framewo...
Rachid Bouaziz, Ismail Berrada
81
Voted
CEC
2008
IEEE
15 years 7 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
104
Voted
AIPS
2004
15 years 1 months ago
Trading Places: How to Schedule More in a Multi-Resource Oversubscribed Scheduling Problem
Oversubscribed scheduling problems require removing tasks when enough resources are not available. Prior AI approaches have mostly been constructive or repairbased heuristic searc...
Laura Barbulescu, Adele E. Howe, L. Darrell Whitle...
106
Voted
CCS
2006
ACM
15 years 4 months ago
Resiliency policies in access control
We introduce the notion of resiliency policies in the context of access control systems. Such policies require an access control system to be resilient to the absence of users. An...
Ninghui Li, Mahesh V. Tripunitara, Qihua Wang