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» Critical gameplay: software studies in computer gameplay
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CIG
2005
IEEE
15 years 3 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas
95
Voted
TSE
2012
13 years 2 days ago
Does Software Process Improvement Reduce the Severity of Defects? A Longitudinal Field Study
— As firms increasingly rely on information systems to perform critical functions the consequences of software defects can be catastrophic. Although the software engineering lite...
Donald E. Harter, Chris F. Kemerer, Sandra Slaught...
ADAEUROPE
2010
Springer
15 years 2 months ago
Practical Limits on Software Dependability: A Case Study
The technology for building dependable computing systems has advanced dramatically. Nevertheless, there is still no complete solution to building software for critical systems in w...
Patrick J. Graydon, John C. Knight, Xiang Yin
USENIX
2000
14 years 11 months ago
Towards Availability Benchmarks: A Case Study of Software RAID Systems
Benchmarks have historically played a key role in guiding the progress of computer science systems research and development, but have traditionally neglected the areas of availabi...
Aaron B. Brown, David A. Patterson
ACM
1994
15 years 1 months ago
Identifying Essential Competencies of Software Engineers
The knowledge and skills of software engineers are perhaps the most important factors in determining the success of software development. Thus, we seek to identify the professiona...
Richard T. Turley, James M. Bieman