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CHI
2000
ACM
15 years 2 months ago
Talking in circles: designing a spatially-grounded audioconferencing environment
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel design emphasizes spatial grounding with the aim of supporting naturalistic group in...
Roy Rodenstein, Judith S. Donath
HCI
2009
14 years 7 months ago
Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces
We have developed and deployed a multimedia museum installation that enables one or several users to interact with and collaboratively explore a 3D virtual environment while simult...
Scott Robertson, Brian Jones, Tiffany O'Quinn, Pet...
MOBISYS
2010
ACM
14 years 12 months ago
CrowdSearch: exploiting crowds for accurate real-time image search on mobile phones
Mobile phones are becoming increasingly sophisticated with a rich set of on-board sensors and ubiquitous wireless connectivity. However, the ability to fully exploit the sensing c...
Tingxin Yan, Vikas Kumar, Deepak Ganesan
PAAMS
2010
Springer
14 years 8 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
CHI
2008
ACM
15 years 10 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...