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MIG
2009
Springer
15 years 4 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
101
Voted
MIG
2009
Springer
15 years 2 months ago
Data Driven Evaluation of Crowds
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate mov...
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Da...
GRAPHITE
2006
ACM
15 years 3 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
MM
2005
ACM
109views Multimedia» more  MM 2005»
15 years 3 months ago
Seven mile boots: implications of an everyday interface
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
Martin Pichlmair
107
Voted
SRDS
2008
IEEE
15 years 4 months ago
Using Tractable and Realistic Churn Models to Analyze Quiescence Behavior of Distributed Protocols
Large-scale distributed systems are subject to churn, i.e., continuous arrival, departure and failure of processes. Analysis of protocols under churn requires one to use churn mod...
Steven Y. Ko, Imranul Hoque, Indranil Gupta