MoLIC, a modeling language for designing interaction as a metaphor of conversation, was proposed to allow designers to build a blueprint of all interaction that may take place whe...
Fast algorithms are presented for performing computations in a probabilistic population model. This is a variant of the standard population protocol model--in which finite-state ag...
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
To date, automatic handwring recognition systems are far from being perfect and heavy human intervention is often required to check and correct the results of such systems. In ord...
This paper reports work done as part of the Large Interactive Display Surface(LIDS) project at the University of Waikato. One application of the LIDS equipment is distributed meet...