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APCHI
2004
IEEE
15 years 8 months ago
Our Ubiquitous Computing Home Inside: A Practical Approach Emerging into House and Home
To make practical ubiquitous computing environment for everyday activities especially for house and home, the environment has to be proactively managed by the users at home themsel...
Soichiro Iga, Saiko Ohno
CHI
2003
ACM
16 years 4 months ago
Amigo - wireless image based instant messaging for handheld computers
We introduce Amigo ? an Instant Messaging (IM) client for handheld computers. Amigo allows free-form images as well as handwriting to be sent between people, taking advantage of t...
Elisabeth Windt, Helena Fabersjö, Johan Sanne...
HAPTICS
2009
IEEE
15 years 8 months ago
Computationally efficient techniques for data-driven haptic rendering
Data-driven haptic rendering requires processing of raw recorded signals, which leads to high computational effort for large datasets. To achieve real-time performance, one possib...
Raphael Höver, Massimiliano Di Luca, Gá...
CHI
2010
ACM
15 years 5 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
CHI
2009
ACM
16 years 5 months ago
Codex: a dual screen tablet computer
The Codex is a dual-screen tablet computer, about the size of a 4"x6" day planner, with a self-supporting binding and embedded sensors. The device can be oriented in a v...
François Guimbretière, Ken Hinckley,...