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WISES
2003
14 years 11 months ago
Advanced Movement Model of Crowd Robots
— This paper is about collision avoidance of crowd robots. For this purpose a model of potential field is proposed. This potential field, generated by a neural network, is uniq...
Adela Béres, Károly Béres, Mi...
UIST
2010
ACM
14 years 7 months ago
Soylent: a word processor with a crowd inside
This paper introduces architectural and interaction patterns for integrating crowdsourced human contributions directly into user interfaces. We focus on writing and editing, compl...
Michael S. Bernstein, Greg Little, Robert C. Mille...
JCP
2008
112views more  JCP 2008»
14 years 9 months ago
Speech Displaces the Graphical Crowd
Developers of visual Interface Design Environments (IDEs), like Microsoft Visual Studio and Java NetBeans, are competing in producing pretty crowded graphical interfaces in order t...
Mohammad M. Alsuraihi, Dimitris I. Rigas
HIS
2008
14 years 11 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
TOG
2008
111views more  TOG 2008»
14 years 9 months ago
Clone attack! Perception of crowd variety
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
Rachel McDonnell, Michéal Larkin, Simon Dob...