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GROUP
2009
ACM
15 years 11 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
137
Voted
SIGCOMM
2009
ACM
15 years 11 months ago
Every microsecond counts: tracking fine-grain latencies with a lossy difference aggregator
Many network applications have stringent end-to-end latency requirements, including VoIP and interactive video conferencing, automated trading, and high-performance computing—wh...
Ramana Rao Kompella, Kirill Levchenko, Alex C. Sno...
132
Voted
SIGCOMM
2009
ACM
15 years 11 months ago
DIRC: increasing indoor wireless capacity using directional antennas
The demand for wireless bandwidth in indoor environments such as homes and offices continues to increase rapidly. Although wireless technologies such as MIMO can reach link throug...
Xi Liu, Anmol Sheth, Michael Kaminsky, Konstantina...
SIGCOMM
2009
ACM
15 years 11 months ago
Resonance: dynamic access control for enterprise networks
Enterprise network security is typically reactive, and it relies heavily on host security and middleboxes. This approach creates complicated interactions between protocols and sys...
Ankur Kumar Nayak, Alex Reimers, Nick Feamster, Ru...
UIST
2009
ACM
15 years 11 months ago
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines
Because functional near-infrared spectroscopy (fNIRS) eases many of the restrictions of other brain sensors, it has potential to open up new possibilities for HCI research. From o...
Erin Treacy Solovey, Audrey Girouard, Krysta Chaun...
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