The limitations of palmtop computers are their display size and pointing mechanisms. This makes it difficult to use them for direct manipulation of very large objects, such as Wor...
This paper describes a preliminary investigation of how the capabilities of wearable computers may be used to provide task guidance in mobile environments. Specifically, this stud...
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Computer science and engineering nowadays appears to be challenged (and driven) by technological progress and quantitative growth. Among the technological progress challenges are ...