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PERCOM
2009
ACM
16 years 1 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
MC
2003
102views Computer Science» more  MC 2003»
15 years 7 months ago
Embedded Interactive Systems: Toward Everyday Environments as the Interface
Under headings such as ubiquitous, invisible and ambient computing, new approaches to human-computer interfacing are investigated that give primacy to the physical world. It is en...
Hans-Werner Gellersen
WOA
2003
15 years 7 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
SI3D
1999
ACM
15 years 10 months ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
AUIC
2006
IEEE
16 years 9 days ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...