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105
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TROB
2008
113views more  TROB 2008»
15 years 19 days ago
An Optimality Principle Governing Human Walking
Abstract--In this paper, we investigate different possible strategies underlying the formation of human locomotor trajectories in goal-directed walking. Seven subjects were asked t...
Gustavo Arechavaleta, Jean-Paul Laumond, Halim Hic...
COMSIS
2010
14 years 10 months ago
3D point pattern matching based on spatial geometric flexibility
We propose a new method for matching two 3D point sets of identical cardinality with global similarity but local non-rigid deformations and distribution errors. This problem arises...
Xiaopeng Wei, Xiaoyong Fang, Qiang Zhang, Dongshen...
127
Voted
CORR
2010
Springer
94views Education» more  CORR 2010»
14 years 10 months ago
Using virtual human for an interactive customer-oriented constrained environment design
: For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For the...
Liang Ma, Ruina Ma, Damien Chablat, Fouad Bennis
84
Voted
ICASSP
2011
IEEE
14 years 4 months ago
Detecting human activities in retail surveillance using hierarchical finite state machine
Cashiers in retail stores usually exhibit certain repetitive and periodic activities when processing items. Detecting such activities plays a key role in most retail fraud detecti...
Hoang Trinh, Quanfu Fan, Jiyan Pan, Prasad Gabbur,...
142
Voted
CGA
2011
14 years 4 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai