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» Culture and Change Blindness
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DIGRA
2003
Springer
15 years 7 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
IV
2000
IEEE
107views Visualization» more  IV 2000»
15 years 6 months ago
Ideograms in Polyscopic Modeling
“addiction” is defined as a pattern (abstract relationship). Such definition allows us to look in a new way at a number of cultural issues including the values, the lifestyl...
Dino Karabeg
ACSC
2004
IEEE
15 years 5 months ago
Visually Sealed and Digitally Signed Documents
One of the primary flaws with current digital signature technology is that a digital signature does not "feel" or resemble a traditional seal or personal signature to th...
Vicky Liu, William J. Caelli, Ernest Foo, Selwyn R...
BMCBI
2008
136views more  BMCBI 2008»
15 years 2 months ago
LOMA: A fast method to generate efficient tagged-random primers despite amplification bias of random PCR on pathogens
Background: Pathogen detection using DNA microarrays has the potential to become a fast and comprehensive diagnostics tool. However, since pathogen detection chips currently utili...
Wah-Heng Lee, Christopher W. Wong, Wan Yee Leong, ...
KDD
2006
ACM
176views Data Mining» more  KDD 2006»
16 years 2 months ago
A framework for analysis of dynamic social networks
Finding patterns of social interaction within a population has wide-ranging applications including: disease modeling, cultural and information transmission, and behavioral ecology...
Tanya Y. Berger-Wolf, Jared Saia