We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
This paper investigates the ways in which the expectations and beliefs of academic staff about computerbased learning impact the design of learning media and their integration int...
A common perception is that there are two competing visions for the future evolution of the Web: the Semantic Web and Web 2.0. A closer look, though, reveals that the core technol...
, The first decade of the World Wide Web predominantly enforced a clear separation between designers and consumers. New technological developments, such as the cyberinfrastructure ...
: Knowledge networking is seen here in terms of creating new alliances of producers, users and mediators of knowledge. At the global level, knowledge networking is about a symbioti...