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» Culture and collaborative technologies
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78
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CSCW
2006
ACM
15 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
ETS
2002
IEEE
126views Hardware» more  ETS 2002»
14 years 9 months ago
Collaborative multimedia development teams in higher education
This paper investigates the ways in which the expectations and beliefs of academic staff about computerbased learning impact the design of learning media and their integration int...
Gabi Diercks-O'Brien, Ruth Sharratt
68
Voted
WWW
2007
ACM
15 years 10 months ago
The two cultures: mashing up web 2.0 and the semantic web
A common perception is that there are two competing visions for the future evolution of the Web: the Semantic Web and Web 2.0. A closer look, though, reveals that the core technol...
Anupriya Ankolekar, Markus Krötzsch, Thanh Tr...
JOEUC
2010
96views more  JOEUC 2010»
14 years 4 months ago
End User Development and Meta-Design: Foundations for Cultures of Participation
, The first decade of the World Wide Web predominantly enforced a clear separation between designers and consumers. New technological developments, such as the cyberinfrastructure ...
Gerhard Fischer
AIS
2002
Springer
14 years 9 months ago
Knowledge Networking in Cross-Cultural Settings
: Knowledge networking is seen here in terms of creating new alliances of producers, users and mediators of knowledge. At the global level, knowledge networking is about a symbioti...
Karamjit S. Gill