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129
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CGI
2004
IEEE
15 years 7 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
ML
2011
ACM
308views Machine Learning» more  ML 2011»
14 years 9 months ago
Relational information gain
Abstract. Type Extension Trees (TET) have been recently introduced as an expressive representation language allowing to encode complex combinatorial features of relational entities...
Marco Lippi, Manfred Jaeger, Paolo Frasconi, Andre...
INFORMATICALT
2000
159views more  INFORMATICALT 2000»
15 years 3 months ago
The Calculation of Electrotonic Potential Half-Time and its Derivative in Respect to Distance in One- and Two-Dimensional RC Med
In this work the analytical expressions of half-time T1/2 and its derivatives in respect to distance T1/2/R in a one-dimensional RC medium (a current electrode has a shape of the s...
Romualdas Veteikis
136
Voted
GRAPHICSINTERFACE
2009
15 years 1 months ago
QuickSelect: history-based selection expansion
When editing a graphical document, it is common to apply a change to multiple items at once, and a variety of tools exist for selecting sets of items. However, directly selecting ...
Sara L. Su, Sylvain Paris, Frédo Durand
ADC
2010
Springer
210views Database» more  ADC 2010»
14 years 10 months ago
Towards unifying advances in twig join algorithms
Twig joins are key building blocks in current XML indexing systems, and numerous algorithms and useful data structures have been introduced. We give a structured, qualitative anal...
Nils Grimsmo, Truls Amundsen Bjørklund