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DAGM
2003
Springer
15 years 4 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
IPPS
2005
IEEE
15 years 5 months ago
Predicting Cache Space Contention in Utility Computing Servers
The need to provide performance guarantee in high performance servers has long been neglected. Providing performance guarantee in current and future servers is difficult because ...
Yan Solihin, Fei Guo, Seongbeom Kim
AAMAS
2004
Springer
14 years 11 months ago
A Manifesto for Agent Technology: Towards Next Generation Computing
The European Commission's eEurope initiative aims to bring every citizen, home, school, business and administration online to create a digitally literate Europe. The value lie...
Michael Luck, Peter McBurney, Chris Preist
BMCBI
2011
14 years 6 months ago
PhyloSim - Monte Carlo simulation of sequence evolution in the R statistical computing environment
Background: The Monte Carlo simulation of sequence evolution is routinely used to assess the performance of phylogenetic inference methods and sequence alignment algorithms. Progr...
Botond Sipos, Tim Massingham, Gregory E. Jordan, N...
ICALT
2007
IEEE
15 years 6 months ago
Bayesian Modelling of Confusability of Phoneme-Grapheme Connections
Deficiencies in the ability to map letters to sounds are currently considered to be the most likely early signs of dyslexia [4]. This has motivated the use of Literate, a compute...
Mikko Vilenius, Janne V. Kujala, Ulla Richardson, ...