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ICIP
2002
IEEE
16 years 2 months ago
Fitting smooth surfaces to scattered 3D data using piecewise quadratic approximation
The approximation of surfaces to scattered data is an important problem encountered in a variety of scientific applications, such as reverse engineering, computer vision, computer...
Hélio Pedrini, Murilo Vicente Gonçal...
110
Voted
CVPR
2010
IEEE
15 years 8 months ago
Detecting and Parsing Architecture at City Scale from Range Data
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
Alexander Toshev, Philippos Mordohai, Ben Taskar
107
Voted
ICAS
2006
IEEE
139views Robotics» more  ICAS 2006»
15 years 6 months ago
Predicting Resource Demand in Dynamic Utility Computing Environments
— We target the problem of predicting resource usage in situations where the modeling data is scarce, non-stationary, or expensive to obtain. This scenario occurs frequently in c...
Artur Andrzejak, Sven Graupner, Stefan Plantikow
93
Voted
SC
2005
ACM
15 years 6 months ago
A Power-Aware Run-Time System for High-Performance Computing
For decades, the high-performance computing (HPC) community has focused on performance, where performance is defined as speed. To achieve better performance per compute node, mic...
Chung-Hsing Hsu, Wu-chun Feng
ATAL
2008
Springer
15 years 2 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein