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ICIP
2002
IEEE
16 years 4 months ago
Fitting smooth surfaces to scattered 3D data using piecewise quadratic approximation
The approximation of surfaces to scattered data is an important problem encountered in a variety of scientific applications, such as reverse engineering, computer vision, computer...
Hélio Pedrini, Murilo Vicente Gonçal...
CVPR
2010
IEEE
15 years 11 months ago
Detecting and Parsing Architecture at City Scale from Range Data
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
Alexander Toshev, Philippos Mordohai, Ben Taskar
ICAS
2006
IEEE
139views Robotics» more  ICAS 2006»
15 years 9 months ago
Predicting Resource Demand in Dynamic Utility Computing Environments
— We target the problem of predicting resource usage in situations where the modeling data is scarce, non-stationary, or expensive to obtain. This scenario occurs frequently in c...
Artur Andrzejak, Sven Graupner, Stefan Plantikow
SC
2005
ACM
15 years 8 months ago
A Power-Aware Run-Time System for High-Performance Computing
For decades, the high-performance computing (HPC) community has focused on performance, where performance is defined as speed. To achieve better performance per compute node, mic...
Chung-Hsing Hsu, Wu-chun Feng
ATAL
2008
Springer
15 years 5 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein