The approximation of surfaces to scattered data is an important problem encountered in a variety of scientific applications, such as reverse engineering, computer vision, computer...
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
— We target the problem of predicting resource usage in situations where the modeling data is scarce, non-stationary, or expensive to obtain. This scenario occurs frequently in c...
For decades, the high-performance computing (HPC) community has focused on performance, where performance is defined as speed. To achieve better performance per compute node, mic...
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...