Sciweavers

1707 search results - page 140 / 342
» Customer Interfacing - Lessons Learned
Sort
View
123
Voted
IUI
2011
ACM
14 years 6 months ago
Predicting and compensating for lexicon access errors
Learning a foreign language is a long, error-prone process, and much of a learner’s time is effectively spent studying vocabulary. Many errors occur because words are only partl...
Lars Yencken, Timothy Baldwin
133
Voted
IUI
2012
ACM
13 years 11 months ago
Probabilistic pointing target prediction via inverse optimal control
Numerous interaction techniques have been developed that make “virtual” pointing at targets in graphical user interfaces easier than analogous physical pointing tasks by invok...
Brian D. Ziebart, Anind K. Dey, J. Andrew Bagnell
80
Voted
TEI
2010
ACM
102views Hardware» more  TEI 2010»
15 years 10 months ago
Tangibles in the balance: a discovery learning task with physical or graphical materials
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
Paul Marshall, Peter C.-H. Cheng, Rosemary Luckin
C5
2005
IEEE
15 years 9 months ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
165
Voted
ICMCS
2005
IEEE
134views Multimedia» more  ICMCS 2005»
15 years 9 months ago
Hidden Markov Model Based Characterization of Content Access Patterns in an e-Learning Environment
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Apple W. P. Fok, H. S. Wong, Y. S. Chen