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123
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CHI
2002
ACM
16 years 4 months ago
Tangible programming elements for young children
Tangible programming elements offer the dynamic and programmable properties of a computer without the complexity introduced by the keyboard, mouse and screen. This paper explores ...
Peta Wyeth, Helen C. Purchase
130
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SAINT
2003
IEEE
15 years 9 months ago
Planning For Web Services the Hard Way
In this paper we outline a framework for performing automated discovery, composition and execution of web services based solely on the information available in interface descripti...
Mark James Carman, Luciano Serafini
120
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FPLAY
2008
15 years 5 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
125
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CG
2007
Springer
15 years 3 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
141
Voted
CEC
2008
IEEE
15 years 10 months ago
The simplest evolution/learning hybrid: LEM with KNN
Abstract— The Learnable Evolution Model (LEM) was introduced by Michalski in 2000, and involves interleaved bouts of evolution and learning. Here we investigate LEM in (we think)...
Guleng Sheri, David W. Corne