We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
In this paper, we explore the differences between the Adaptive Hypermedia and IMS Simple Sequencing approaches. Both approaches provide learning material tailored for the learnerâ...
This paper reports on a tool for assisting students with visual disabilities in learning how to program. The tool is meant to be used by computer science majors learning the progr...
Robotic controllers take advantage from neural network learning capabilities as long as the dimensionality of the problem is kept moderate. This paper explores the possibilities of...