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EDUTAINMENT
2008
Springer
15 years 5 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
84
Voted
HCI
2007
15 years 4 months ago
Digital Archive Database for Cultural Product Design
The purpose of this paper is to build a digital archive database for Taiwanese people to learn Taiwanese culture through the internet and elearning environment. This study will be ...
Rungtai Lin, Ricer Cheng, Ming-Xian Sun
KES
2006
Springer
15 years 3 months ago
Hybrid Approach of Augmented Classroom Environment with Digital Pens and Personal Handhelds
Abstract. We have been developing a system AirTransNote, a computermediated learning system that employs digital pen to realize papercentric augmented classroom. Although the appro...
Motoki Miura, Susumu Kunifuji
157
Voted
JMLR
2010
141views more  JMLR 2010»
14 years 10 months ago
FastInf: An Efficient Approximate Inference Library
The FastInf C++ library is designed to perform memory and time efficient approximate inference in large-scale discrete undirected graphical models. The focus of the library is pro...
Ariel Jaimovich, Ofer Meshi, Ian McGraw, Gal Elida...
CHI
2008
ACM
16 years 3 months ago
Experience sampling for building predictive user models: a comparative study
Experience sampling has been employed for decades to collect assessments of subjects' intentions, needs, and affective states. In recent years, investigators have employed au...
Ashish Kapoor, Eric Horvitz