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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 3 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
DANCE
2002
IEEE
15 years 3 months ago
An Active Networking Approach to Service Customization
Active networking is a powerful technology to insert new functionality into the networking. In this paper we look at how active networking technology can be used to customize netw...
Peter Steenkiste, Prashant R. Chandra, Jun Gao, Sy...
ISORC
2000
IEEE
15 years 2 months ago
Component Customization for Object-Oriented Distributed Real-Time Software Development
To apply the component-based approach to distributed real-time software development, it is necessary to identify components based on both functional and real-time requirements. Si...
Stephen S. Yau, Fariaz Karim
ICSM
1994
IEEE
15 years 2 months ago
Domain-Retargetable Reverse Engineering II: Personalized User Interfaces
The user interface is an integral part of any application. This is especially true for reverse engineering environments, since the understanding process depends both on the user&#...
Scott R. Tilley
CHI
1994
ACM
15 years 2 months ago
A groupware environment for complete meetings
1 A virtual meeting room is the electronic place where meetings actually occur, and collects people, tools, and computer agents into a desktop conference. Meetings have different ...
Ted O'Grady, Saul Greenberg