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SIBGRAPI
2005
IEEE
15 years 4 months ago
Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
CGF
2008
87views more  CGF 2008»
14 years 10 months ago
Conformal Flattening by Curvature Prescription and Metric Scaling
We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of s...
Mirela Ben-Chen, Craig Gotsman, Guy Bunin
SIGGRAPH
2010
ACM
15 years 3 months ago
A connection between partial symmetry and inverse procedural modeling
In this paper, we address the problem of inverse procedural modeling: Given a piece of exemplar 3D geometry, we would like to find a set of rules that describe objects that are s...
Martin Bokeloh, Michael Wand, Hans-Peter Seidel
CGI
2006
IEEE
15 years 4 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
VLSM
2005
Springer
15 years 4 months ago
Trimap Segmentation for Fast and User-Friendly Alpha Matting
Abstract. Given an image, digital matting consists in extracting a foreground element from the background. Standard methods are initialized with a trimap, a partition of the image ...
Olivier Juan, Renaud Keriven